New features

Hello everybody, I’d like to start with good news regarding our progress on the multiplayer development. As I mentioned in my previous announcement, we are in final stages of development and working on establishing a solid multiplayer platform, both hardware and software wise to support upcoming features. We are working on a scalable model which will allow us to provide game servers across the world in North America, Europe, Asia and other locations.

Our team is working very hard to make this happen in the shortest time frame, which in return requires us to move several tasks around our schedule. The new Graham Street Tunnel mission release has been rescheduled for next week due to these changes. However, this does not mean that there will be a delay on over features that I mentioned in our previous update announcement. It just means that other features were moved ahead.

New Shiny Crates

A brand new addition to the game are the “Supply Crates” that are scattered around St.Claire site. These crates will randomly spawn across the site and contain various types of gear, from Weapon upgrades and outfits to Primary and Secondary weapons. Including brand new weapons that we are introducing with this update.

New Shiny Toys

New weapons are joining the arsenal:

AK-12 7.62 Assault Rifle
TRG 5.56 Marksman Rifle
Classic Pump-Action Shotgun
SVU 7.62 Marksman Rifle
HK SL8 5.56 Semi Automatic Rifle
Aps 9mm Handgun

These new weapons can be found in Supply Crates on St.Claire Site. In addition, all weapon stats have been adjusted in preparation for expanding the weapon system with new elements.

New Production Recipes

Players can now craft Primary and Secondary weapons back at the camp. Crafted weapons rarity chances will increase with the level of Workshop building. Additional recipes will be added in upcoming updates.

Update Notes

Added: New supply crates mechanic
Added: New weapons
Added: New production recipes
Adjusted: Improvised weapons recipes are now easier to make
Adjusted: Weapons stats have been adjusted
Fixed: Weapon name would not display properly on the HUD
Fixed: Weapon model LODs not being processed properly sometimes

Players are strongly encouraged to provide feedback on the new features and report any problems experienced.

Thank you!

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