Update is now live!

I this update we address several issues that were reported by the community and discovered during internal testing.

Short Term Roadmap

Hello everybody! It’s late Friday night, and I am once again here with you. I would like to talk about some of the upcoming features we will be adding in our following updates scheduled for the next three weeks.

As you all know we are concentrating our efforts on developing multiplayer co-op game mode and I am pleased to inform you that we are now entering final stages of the development. We plan to roll out three weekly updates in a row, that will add the new gameplay elements and setup the game world environment for the upcoming multiplayer game mode.

The first update scheduled for next week will include the Graham Street tunnel mission accessible from St.Claire site. After a long discussion among our team members, we have came to a conclusion that we do not want to limit these missions to Multiplayer game mode only. These missions will be available in both Solo and Co-Op modes. Players will be given a choice how they want to start the mission and the difficulty will be adjusted accordingly on the fly.

We are also expanding the camp production functionality by adjusting and adding new blueprints for players to craft. The new blueprints will allow players to craft primary, secondary and melee weapons of various rarities. The rarity chances of the weapon crafted will depend on the camp upgrades and Workshop building level.

We are also going to introduce a new mechanic where players will no longer simply destroy items but take them apart instead to gain special “Parts” component that will allow for repairing weapons and craft different items in the real time action gameplay mode in the future.

In addition players will have new “Armor” type gear item, which will offer players protection against incoming damage, and also have special bonuses depending on the item rarity. Backpacks will be reinvented and will have different rarity bonuses as well as special slots for tools like Medpacks allowing players to heal quickly during combat and grant different bonuses.

We plan to roll out these new features by the end of first half of June, and I will be posting additional details and information on these features on a weekly basis.

Patch Notes

Fixed: Camp tabs become blank sometimes
Fixed: Bandits do not process targets properly sometimes
Fixed: Players spawn with empty stamina (will now spawn players will full stamina)
Adjusted: Several weapon models adjusted

Please report if you are still experiencing any issues that are mentioned above.

Thank you!

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