Free Roam – Development Update #1

Hello everybody,

I am super excited to let you know that the Free Roam development is going very well! These last few days were extremely productive, we have added several more locations to explore on the map and I am personally very happy with the internal testing results so far.

Before writing this I decided to do a little run around the map, to be exact just the main perimeter highway that circles it, started the stop watch on my phone and started sprinting.. By the time I have reached the point where I stared, the stop watch counter was 30:46.7 , It took me more than half an hour real life time just to run around the map on a main highway, without stopping at any location anytime. And I haven’t gone in a middle of the map yet, just circled it.

One of the best things I have noticed, is that I never was “In the middle of nowhere” for more than a minute at a time. There was always something coming up on the horizon. Personally I like the concept of huge maps, but I don’t really enjoy walking / running simulators. So I think we have nailed it in that aspect. The map is a very decent size, and you don’t have to run for 15 minutes just to reach a site you want to scavenge or explore.

And this is just a quarter of the Utah state that we are planning to implement into the game for players to explore. And yes, then we will do the rest of the states..

I will be making a short video showing you a little bit of the gameplay on the new map and how the interface in the camp will change for deploying to real time action gameplay, sometime this week. As soon as I will get a chance to record it.

Thank you all for your support and feedback, you keep us inspired!

David Shefet.

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