Multiplayer Closed Beta – Registration is Open!

Multiplayer Closed Beta Registration is now Open!


Hello everybody, I am very excited to announce that we are opening a closed beta registration for Multiplayer! As you probably know we are talking about the multiplayer feature since the beginning of this project, and if you have any questions regarding the MP concept you can visit our Multiplayer FAQ post HERE

To register simply follow the link below and enter your Name and Contact information. The Withering team will be contacting all registered players with details on the closed beta access.


Work directly with the developers on testing and improving the multiplayer features and receive special in game rewards!

Thank you!

Pack your bags, we’re going outdoors!

Upcoming new free roam map

Hello everybody!

It’s yet another weekend of a very busy week and I just wanted to share a few things you. I have noticed that more and more people are wondering about the open world features that we promised you, and wanted to shed some light on the development process in that department.

We are working on our first free roam section of Utah state, that we plan to make available by the end of June. This is the very first of the four sections that players will be able to explore. Players will be able to transition between the sections without having to return to camp. Each section will hold a lot of activities for players to participate in. Missions, bounty hunts, etc.. In each section of the state a controlling faction will have a safe stronghold where players will be able to trade their reputation for unique rewards and gear, ammo, medicine and more. Our beloved city of Woodsfield will also be directly accessible from the free roam mode.

Vehicles, missions, storyline, community activities, achievements, new equipment, character skill trees.. I can really talk for hours on how many possibilities and new features this will add to the gameplay, so I will be posting weekly updates on the development process.

Thank you all and have a great weekend!


New features

Hello everybody, I’d like to start with good news regarding our progress on the multiplayer development. As I mentioned in my previous announcement, we are in final stages of development and working on establishing a solid multiplayer platform, both hardware and software wise to support upcoming features. We are working on a scalable model which will allow us to provide game servers across the world in North America, Europe, Asia and other locations.

Our team is working very hard to make this happen in the shortest time frame, which in return requires us to move several tasks around our schedule. The new Graham Street Tunnel mission release has been rescheduled for next week due to these changes. However, this does not mean that there will be a delay on over features that I mentioned in our previous update announcement. It just means that other features were moved ahead.

New Shiny Crates

A brand new addition to the game are the “Supply Crates” that are scattered around St.Claire site. These crates will randomly spawn across the site and contain various types of gear, from Weapon upgrades and outfits to Primary and Secondary weapons. Including brand new weapons that we are introducing with this update.

New Shiny Toys

New weapons are joining the arsenal:

AK-12 7.62 Assault Rifle
TRG 5.56 Marksman Rifle
Classic Pump-Action Shotgun
SVU 7.62 Marksman Rifle
HK SL8 5.56 Semi Automatic Rifle
Aps 9mm Handgun

These new weapons can be found in Supply Crates on St.Claire Site. In addition, all weapon stats have been adjusted in preparation for expanding the weapon system with new elements.

New Production Recipes

Players can now craft Primary and Secondary weapons back at the camp. Crafted weapons rarity chances will increase with the level of Workshop building. Additional recipes will be added in upcoming updates.

Update Notes

Added: New supply crates mechanic
Added: New weapons
Added: New production recipes
Adjusted: Improvised weapons recipes are now easier to make
Adjusted: Weapons stats have been adjusted
Fixed: Weapon name would not display properly on the HUD
Fixed: Weapon model LODs not being processed properly sometimes

Players are strongly encouraged to provide feedback on the new features and report any problems experienced.

Thank you!


Update is now live!

I this update we address several issues that were reported by the community and discovered during internal testing.

Short Term Roadmap

Hello everybody! It’s late Friday night, and I am once again here with you. I would like to talk about some of the upcoming features we will be adding in our following updates scheduled for the next three weeks.

As you all know we are concentrating our efforts on developing multiplayer co-op game mode and I am pleased to inform you that we are now entering final stages of the development. We plan to roll out three weekly updates in a row, that will add the new gameplay elements and setup the game world environment for the upcoming multiplayer game mode.

The first update scheduled for next week will include the Graham Street tunnel mission accessible from St.Claire site. After a long discussion among our team members, we have came to a conclusion that we do not want to limit these missions to Multiplayer game mode only. These missions will be available in both Solo and Co-Op modes. Players will be given a choice how they want to start the mission and the difficulty will be adjusted accordingly on the fly.

We are also expanding the camp production functionality by adjusting and adding new blueprints for players to craft. The new blueprints will allow players to craft primary, secondary and melee weapons of various rarities. The rarity chances of the weapon crafted will depend on the camp upgrades and Workshop building level.

We are also going to introduce a new mechanic where players will no longer simply destroy items but take them apart instead to gain special “Parts” component that will allow for repairing weapons and craft different items in the real time action gameplay mode in the future.

In addition players will have new “Armor” type gear item, which will offer players protection against incoming damage, and also have special bonuses depending on the item rarity. Backpacks will be reinvented and will have different rarity bonuses as well as special slots for tools like Medpacks allowing players to heal quickly during combat and grant different bonuses.

We plan to roll out these new features by the end of first half of June, and I will be posting additional details and information on these features on a weekly basis.

Patch Notes

Fixed: Camp tabs become blank sometimes
Fixed: Bandits do not process targets properly sometimes
Fixed: Players spawn with empty stamina (will now spawn players will full stamina)
Adjusted: Several weapon models adjusted

Please report if you are still experiencing any issues that are mentioned above.

Thank you!


New Look

In this update we are introducing the new visuals that will capture the feel of the apocalyptic world in more detail. Smooth lighting transitions between phases of day night cycle and additional effects will allow us to create more complex and beautiful environments for players to explore.

Patch Notes:

Fixed: Bandit group spawns sometimes are doubled
Fixed: Inventory icons sometimes will not display properly
Adjusted: Cache sites will now spawn continuously on the map
Adjusted: Ammo / Gear cache ammo amount has been increased
Adjusted: Cache visual effects have been adjusted

Added: New visuals

In our next Patch

I am happy to let players know that we will be releasing female characters in our upcoming patch scheduled for next week. Players will have additional character slots available to expand their roster.

Please report if you are experiencing any issues mentioned above.


Empire Plaza

St.Claire site has been once again expanded with a new section that is being introduced in this update. The Empire Plaza located in the center of the St.Claire’s commercial district has been abandoned during the first week of the outbreak.

Several groups of looters have been spotted in the area, it is believed that when military forces withdrew, they left behind most of their equipment. Including the headquarters that were established in the office building.

Patch Notes:

Fixed: Scene processing elements optimized for better performance
Fixed: Inventory items would sometimes freeze
Adjusted: Added new bandit models
Adjusted: Bandit player tracking behavior
Adjusted: Stamina consumption during sprint is decreased

Added: New animation sets
Added: St.Claire Site has been extended with Empire Plaza section
Added: Additional resolutions support


We are aware of several minor discomforts with new animation states and are working on resolving those as soon as possible. Additional resolution support has been added with this update, including 2k resolutions. Players might experience minor graphical issues while playing on 2k resolution, and are strongly encouraged to report any issues and interface glitches, as well as any issues that are mentioned above.

Female Characters Internal Testing

Hello everybody, just wanted to share a little something with you!

We noticed that more players are asking for female characters to be implemented into the game, and I just wanted to let you know that we are working on it.

Here is a screenshot taken a few minutes ago by yours truly, as I was doing some initial tests:

There is still work to be done, but overall we are pleased with the results.

Stay tuned as we will be posting updates on the development progress.

Thank you,
David Shefet.


This patch addresses several issues that were spotted by our team and reported by the community.

Fixed: Infected received more damage than they should
Fixed: Killing infected will always result in headshot bonus
Fixed: Bandits now yield experience on melee kills
Fixed: Bandits sometimes ignore player while patrolling
Fixed: Infected do not react to bandits sometimes
Fixed: Game sometimes becomes slow after player dies on St.Claire site

Please report back to us if you are still experiencing the issue!

Thank you.


In this update we bring you the much awaited new gameplay elements that you have been asking for! The new South St.Claire region of the City of Woodsfield has been extended with new sections and new enemies are now roaming the streets!


Players will encounter a new threat! Bandits and looters are now roaming the streets of South St Claire, making scavenging more challenging for the players. Armed with different weapons, these guys will shoot to kill.

Grab your best weapon, stack up on ammo and make sure to have extra medicine in your backpacks. You will be facing several enemies at a time, so using cover is critical for survival. Don’t be a hero! Confronting bandits in open combat will most likely result in your demise. Use the environment to your advantage, and gain an upper hand.

Bandits will drop loot on death that has an increased chance of item rarity and yield higher experience than infected.

South St Claire

The region have been expanded with new sections and bandit spawn points have been place throughout the site. This site will be expanded in every update and players should expect to see new environments.

What to expect next

New bandit models and enemy levels such as regular, elite and boss enemies with increased rewards. New environments will become available for players to explore, like subways and sewers, that will hold new infected enemy types. Reputation mechanism, that will allow players to gain reputation with one of the factions and spend it on unique faction rewards. Female player characters will become available soon.

Patch Notes:

Fixes: Binoculars descripting in production menu
Fixed: Delay after reloading
Fixed: Rendering performance issues
Fixed: Adjusted handgun animations
Fixed: Vsync would not trigger properly sometimes


The new enemy AI is still in development, there are a few issues that we are aware of and are working on fixing them. Players might experience several camera positioning issues during crouch state, we are going to address this issue in our next update.

Stay tuned for more information on the upcoming features. Players are encouraged to report any issues they encounter on the new site as well as overall performance.

Thank you!


This update addresses the issues that were discovered during the internal testing and / or reported by the community. New features are being included with this update, please see the detailed description below.

The New Features

In this update we are introducing new visuals into the game. The new effects are designed to enhance the overall quality on Ultra settings and add new post effect settings to the video options menu, these effects are optional and can be turned on and off independently on any quality setting. In the following screenshot you can see the new features in effect in combination with Ultra settings.

The screenshots were taken from the new site that is in development, and will be featured in one of our upcoming updates with our new enemies and multiplayer content. The depth of field effect adds a feeling of depth to the objects in the background and a smoothing fog in the distance adds to the overall environment effect.

A lot of work was done on optimization side of both, the new site and general performance. Our internal tests show an increase on both high end and low end machines. We will be adding the new site in a beta state with our upcoming update, where players are strongly encouraged to report the performance on their side.

We are also adding more features on the gameplay side, such as dynamic crosshairs, areas monitor and additional on screen GUI information that will help players keep better track of their progress.

Players can expect to visit new places on the new upcoming site. Abandoned diners, ruins, slums and underground subway stations are just a few of those.

The streets are filled with remains of the struggle against the infection during the initial outbreak and players will be engaged in a brand new gameplay elements, interact with the environment and gain special reputation bonuses with the controlling faction in the region.

Multiplayer Gamemode – Closed Beta

We will be announcing a Closed Beta date for the multiplayer game mode soon! If you already own The Withering, you will have a chance to register for the closed beta and work close together with the development team on improving the experience.

Patch Notes:

Build# 997557


Fixed: Key binding not working properly while in camp
Fixed: Action buttons on the right panel interface in camp being pushed off screen in some cases
Fixed: Dropping an equiped item results in abnormal character behavior sometimes
Fixed: Aborting a mission with equipment assigned does not return the equipment properly
Fixed: Woodsfield Center site minor optimizations
Fixed: Flickering shadows on distant objects


Added: Depth of Field effect
Added: Crease Shading effect
Added: Vignette effect
Added: Fog
Added: Anisotropic texture option


The new visual effects are disabled by default and have to be enabled from the Video Options. Some of these effects can be heavier on the performance.


Added: Dynamic crosshairs
Added: Player location tracking mechanism (will become available with a new site)
Added: Experience gains from kills are now visible on target

Stay tuned for more information on the upcoming features and please let us know if you are experiencing any issues mentioned above.

Thank you!