Update 1.0.14.5

This update addresses the issues that were discovered during the internal testing and / or reported by the community. Game options screen has been made available from any point in game.

Additional Information

As we are getting closer to the major update that will include new human enemy types, a new Site is being developed to support the new features. This new site will become available to public in beta with our next update. Players are strongly encouraged to report any issues that they encounter on a new site. The site is also being developed with preparation for our multiplayer features.

Patch Notes:

Fixes:

Fixed: Environment manager has been optimized for performance

Gameplay:

Adjusted: Morning time has been extended
Adjusted: Ammo carrying capacity has been increased
Added: Options are now available anywhere in game
Added: Fast Travel button has been added to camp interface

Ammo Capacity

Ammo carrying capacity has been increased, the new ammo stacks are as follows:

9mm / 45cal = 200
5.56 / 7.62 = 300
Buchshot = 120
357m = 90
Simple ammo = 150

The new maximum stack capacity will be valid until a new inventory and camp storage systems have been fully developed and implemented.

Fast Travel

A fast travel button added to the bottom left interface will allow players to quickly jump into location / site selection for traveling in real time action gameplay mode.

Please let us know if you are experiencing any issues with the mentioned above features.

Thank you!

Update 1.0.12.4

This update addresses the issues that were discovered during the internal testing and / or reported by the community. The new SkyWay site has been extended with additional sections.

Patch Notes:

Fixes:

Fixed: Enemies management system performance increase

Gameplay:

Adjusted: Melee combat no longer requires to be in melee ready state
Adjusted: SkyWay site loot spawn
Adjusted: SkyWay site enemy spawn
Added: New SkyWay Site sections
Added: New scene management system to increase performance

Melee combat system will no longer require players to be in a melee ready state to start attacking with a melee weapon. If the melee weapon is equipped and selected, left and right mouse buttons will start the attacks and put player into melee ready state automatically.

Thank you!

Update 1.0.11.11

This update addresses the issues that were discovered during the internal testing and / or reported by the community. The new SkyWay site is a part of this update. Several gameplay features and elements have been revised. Please see the patch notes below for additional details.

The new Site is here!


The new SkyWay site is now available for players to explore. This site is focused more on action gameplay style, and more gear is available to loot. Players will also have a chance of finding materials, resources and survivors while exploring.

Patch Notes:

Fixes:

Fixed: More than one construction mission can be started
Fixed: Animation being broken when switching weapons during reloading
Fixed: Aborting a scavenging missions sometimes results in mission hanging
Fixed: Aiming animation angle degree was off

Gameplay:

Adjusted: Losing all survivors will no longer end the game
Adjusted: SMGs visual effects revised
Adjusted: Melee (Right + Left) combo speed adjusted
Added: Weapon mods confirmation and replacement mechanism
Added: Spawn item rotation mechanism
Added: Infected model variations
Added: Locations now have information on resources in description
Added: New SkyWay Site

! IMPORTANT INFORMATION !

Losing in a raid or other cases where no survivors are left alive will no longer end the game, instead the camp will enter a state where it will be losing resources every phase. Players will be able to regroup with leader character and travel to either one of the sites in an attempt to find survivors and reestablish their camp.

Items dropped on the ground by players will be deleted after 2 minutes.

We would love to get feedback from players regarding the design and gameplay on the new site. Also please let us know if you are experiencing any of the mentioned issues after this update.

Thank you!

New Site is coming in the next update!

Hello everybody,

As you probably heard, we plan to release our next 1.0.11.x Update next week! That update will include several fixes and adjustments as all our weekly updates do, however we are also introducing a new site for players to explore in real time action gameplay. This announcement will provide you with a little preview to that site.

The new site will be called “SkyWay” and there is a little bit of story for that. As you probably guessed, this site will be featuring another part of the Woodsfield city. This site is a quarantined highway that is stretched across the city, and as the story suggests it was sealed off by the military during the outbreak, trapping people that were trying to escape the city between two military block posts.

Personally, I’m very excited about this new site as we are adding all sorts of new gameplay elements to it. Players will have to cover a lot of ground with many obstacles and infected in their way. The level design is entirely different from the Woodsfield Center site, and will have players climb the abandoned cars and containers to avoid the infected on the ground.

I would also recommend to stack up on ammo before deploying to this new site. The number of infected that players will have to encounter is nothing compared to Woodsfield. As you will be locked in tight spaces, infected will be coming from all directions, forcing players to use the environment to their advantage.

Right now the site is about 30% complete, and that means we will be adding more sections to the highway every week in our updates. Expanding and adjusting the site environment.

There is plenty of loot varying from materials and resources to weapons, mods and other gears. There will also be chances of finding survivors.

We hope to get a feedback from you once the update is live!

Thank you.

Update 1.0.7.10

This update addresses the issues that were discovered during the internal testing and / or reported by the community. It also addresses the issue where locations and scouting task become unavailable. Several new features are being implemented with this update and a few of the existing ones are being revised, please see the details below.

! IMPORTANT INFORMATION !

Because of the weapon modification mechanism has been internally revised, the existing weapon modifications will be reset.

*Known issue*
The writing on the new survivor indication banners becomes poorly visible during sunset, this will be fixed in the hotfix scheduled for tomorrow.

Patch Notes:

Fixes:

Fixed: Terrible Weather effect lingers
Fixed: Dropping modified weapon sometimes causes modifications to be lost
Fixed: The maximum Food resource is not loading properly
Fixed: Possible black screen hanging when entering Woodsfield

Gameplay:

Added: “Alive Inside” survivor banner indicators on windows and doorways
Added: Bullet impact sounds
Added: Random Resources Caches in Woodsfield now have sounds
Adjusted: Resources spawns in Woodsfield
Adjusted: Survivors spawns in Woodsfield
Adjusted: Flashlight effect has been revised

Details:
Players can now spot survivors by the banners that they hang out the windows and above doorways, those banners are easily spotted from the street. The industrial area in Woodsfield now has better chances to spawn construction resources (Wood and Metal).

Please let us know if you are experiencing any of the mentioned issues after this update.

Thank you!

Update 1.0.5.6

This update addresses the issues that were discovered during the internal testing and / or reported by the community. Key mapping functionality has been added to the in game main menu options, under input tab.

! IMPORTANT INFORMATION !

Because the key mapper has been added and players can now configure keys from the in game main menu options, the keys have been reverted to defaults! This is due to the backend functionality of the input being processed by the game engine, and once the keys are reconfigured from the new mapper interface, they will be saved.

Patch Notes:

Fixes:

Fixed: Focusing would not work sometimes after options screen in real time
Fixed: Pistol hip fire animations would not play at proper speeds
Fixed: Crude Spyglass would not produce
Fixed: Equipment kits would not produce

Gameplay:

Added: Key mapping option is now available in main menu options
Adjusted: Morning length is increased during the real time action gameplay
Added: System messages for items pickups and drops

Please let us know if you are experiencing any of the mentioned issues after this update.

Thank you!

Update 1.0.4.14

This update addresses all of the issues that were reported by player to date, that we were able to verify and reproduce. As well as adding some new functionality and modifying the gameplay. The detailed information on the update is in the patch notes.

Patch Notes:

Fixes:

Fixed: Population would not resolve properly after scavenging mission
Fixed: Diplomacy missions would not resolve properly
Fixed: Diplomacy interface would not reflect some of the information
Fixed: Global Scan mission would not resolve properly
Fixed: Camp building bonuses would not load properly
Fixed: “Esc” key with inventory window open would cause multiple issues
Fixed: Item durability would not apply properly on dropped items

Gameplay:

Added: 10 second delay for returning from the real time action gameplay
Added: Inventory – Weapons now show current / max ammo in details
Added: Inventory – Weapons now show current / max ammo in inventory
Added: Safe delay has been added for the Zombie Raid event
Added: Zombie Raid event difficulty has been lowered
Added: Experience bar representation on the HUD
Added: System messages representation on the HUD

Please let us know if you are experiencing any of the mentioned issues after this update.

Thank you!

Update 1.0.3.4

In this patch we address the remaining issues that were reported by the players.

Patch Notes:

Gameplay fixes

Fixed: Destroy button would not work on equipped items
Fixed: Materials are not being added properly to camp storage
Fixed: Character Endurance did not effect Stamina
Fixed: Spawn points adjustments in Woodsfield site

Happy Holidays !

Thank you!

Update 1.0.2.7

In this patch the video settings for the ultra quality have been revised. If you are experiencing performance issues while playing on Ultra settings, set the video quality to Best. It will revert the changes to the previous quality settings.

The new Ultra settings quality has additional shadow details and other video quality improvements.

Patch Notes:

Performance adjustments

Adjustment: Ultra settings have been revised for better quality.

Gameplay fixes

Fixed: Available Survivors in the camp do not load properly
Fixed: Windows in the camp are not scaled properly on different resolution
Fixed: Inventory was not scaling properly on lower resolutions
Fixed: Items pickup is not processed properly after changing and outfit
Fixed: Rubble location is too bright
Adjusted: Chance of finding survivors in Woodsfield Site

New features:

Added: “Esc” key now closes all open windows in the camp

We would appreciate to hear back from you regarding the new quality settings reconfiguration.

Thank you!

Early Access is Here!

Hello everybody !

We are VERY excited to announce that The Withering is now officially in Early Access release state !

We would also like to thank the Steam Green Light community for supporting our project, and feedback ! It has been a very exciting experience for us here at CM Softworks.

There is still a lot of work to be done, but we think that we made a huge step today. The Early Access release will have elements of Turn Based management gameplay and the Real Time Action gameplay mode as well. Here is the list of some features that are available to players in the Early Access:

* Single Player Mode
* Custom Character Creation
* Camp Management Gameplay mode
* Real Time Action Gameplay mode
* A special outfit has been included for the early access available from character creation screen!

The following features are planned to be implemented in the next major update, that is scheduled to come out in the first half of 2016:

* Multiplayer Mode
* PvP Game mode
* Co-op Game Mode
* Additional game content such as new maps, outfits, weapons
* Management and Real time action game modes features
* New enemy types
* New events

And more..

Please see our Early Access information on the store page for additional game details.

 

Thank you.