Entries by admin

The Withering 2.0 Development Update and Roadmap

Hello everybody! It’s been a very busy week and I am very happy with the results! I am slightly ahead of the estimated schedule with the development and the end result is better than I have anticipated! I would like to share a few things with you on what was achieved in the past couple […]

The Withering 2.0 – Gunplay controller development update

Gunplay Hello everybody! As I mentioned in my posts, I was working on implementing a new gunplay mechanic into The Withering 2.0 controller. Today I would like to share a demonstration video that can viewed by clicking on the link below: WATCH THE GUNPLAY DEMONSTRATION VIDEO The new gunplay controller allows players to engage enemies […]

The Withering 2.0 – Melee Combat development update

Melee Combat Hello everybody! As I mentioned before, last week I was working on implementing a new melee combat mechanic into The Withering 2.0, and today I would like to share the development progress with you as well as actually show you how this new functionality works with a demonstration video that can viewed by […]

The Withering 2.0

The Withering 2.0 Update is now live!   Personal announcement Hello everybody! Oh, where to begin..? I guess I’ll start from the beginning. When I originally introduced The Withering to the world through Steam Greenlight program, I had a vision, I wanted the game to bring something new to the genre. Being a gamer and […]

New Camp Management Gameplay – Development Update # 2

Hello everybody! I would like to share another glimpse of the upcoming new camp management gameplay that will become a part of our major update. Workshop building during daytime phase, players will be able to manage the camp production from the workshop building menu. The storage building during evening phase, each building will grow as […]


This is a technical update for the game infrastructure that will allow for the new changes, it is designed to upgrade the technical side of the game’s foundation in preparation for support of our upcoming Multiplayer and Free Roam update. The majority of the components being updated to support server / client functionality and are […]

Free Roam – Development update # 3

Hello everybody, it’s been another very busy week for us here and I would like to share a few very important things with you! In this announcement I will be talking about the Free Roam gameplay updates coming our way as well as a short term road map regarding the new features. Free Roam overview […]

Free Roam – Development Update #2

Hello everybody! It’s me again and I’m here to give you another quick update on the free roam development progress. First I would like to let you know that we are making good progress and plan to have a free roam map available with our next update. It will not have all of the features […]

Free Roam – Development Update #1

Hello everybody, I am super excited to let you know that the Free Roam development is going very well! These last few days were extremely productive, we have added several more locations to explore on the map and I am personally very happy with the internal testing results so far. Before writing this I decided […]


In this update we introduce new “The Den” mission accessible from Woodsfield Upper St.Claire Site. In addition new visual effects have been added to enhance the combat experience. Bandit AI cover based behavior has been adjusted for better performance, along with other performance optimizations. Under Fire New stunning visual effects have been added to enhance […]