Press Kit



CM Softworks Inc.
Based in Winnipeg, MB Canada

Founding date:

Nov 24, 2013


Press / Business contact:




The Withering


1700-360 Main Street
Winnipeg, MB
Canada R3C 3Z3


+1 (855) 996-4742


CM Softworks is an independent game development studio based in Winnipeg, MB Canada. We specialize in PC Games with innovative game design driven by the community involvement in the development process.

Company History

The Withering

CM Softworks’ first title, The Withering, was submitted on Steam Green Light on April 2015 and was Green Lit by the community in only 12 days! A remarkable achievement! This was followed shortly thereafter with the Early Access release of the game in December of 2015.

Ever since the Early Access release we at CM Softworks Inc. are creating the world of The Withering along side our community. Working on improving the game and adding new content on regular basis. The game’s innovative design concept is getting rave reviews by the community of nearly 10,000 beta testers who actively play it and provide excellent feedback and ideas on what features they would like to see next. Even though only a fraction of the planned features and content have been developed there has been tremendous early access success and support from the gaming community.

It has been an amazing experience for us to see how the game was growing and shaping with the help of the community into what it is today. So far over 25,000 people have expressed their interest in The Withering with nearly 10,000 copies sold and 15,000 on the wish list, waiting for the full release.

The Withering continues to be community driven and build on the success that our mutual passion has created.

About The Withering


Build and upgrade your camp, manage your survivors and fight hoards of infected and bandits or just explore a huge world as you scavenge for supplies.  Diplomacy, camp management, crafting system and more…

Will you survive ?

“The Withering” is a modern world post-apocalyptic survival horror simulator set in a world where a terrible viral infection wiped 90% of the population, which in return triggered a series of catastrophic events laying devastation on an already dying world. Those who survived are now facing a new reality, forced to scavenge for resources and fight for their lives against the infected and other threats in this new world.

The World

A huge world to explore with changing scenery will take players through wild forests, vast planes, rural environments and ruined cities. A randomly generated events and encounters will make each gameplay a unique experience as players will scavenge for resources, fight bandits and infected or just explore a hostile world. Adrenaline pumping firefight combat encounters with bandits will keep players dodging bullets and ducking behind cover.

Diversity gameplay

Customize your characters with different outfits and gear. Earn reputation from completing missions, events or helping others. Multiple skill sets will allow players to adjust their characters to better suit their gameplay style.

Gear and Equipment

A large variety of weapons ranging from close combat melee weapons to long range sniper rifles. Players will be able to master each weapon type through skills and use it to their advantage. Different tools will increase special skills that can be used in camp management mission based gameplay. Explosives, just because no apocalypse can go without them. Each gear piece has unique stats that are based off of an item rarity.

Factions and Diplomacy

Trade resources and receive special rewards. Fame and reputation system will allow players to build their relationships with other survivors. Different factions will offer unique equipment, and players will be able balance their standings with factions to gain access to the high end rewards yielded by the dedicated faction diplomacy.

Camp Management

One of the strongest and unique features in the game is that it combines two different gameplay types into a seamless experience. When players are not scavenging and fighting bandits and infected, they will be taking control of their survivor’s camp. This is where all the new and different gameplay and features are kicking in as players will manage their survivors, resources and build up their camp to increase resource production. Sending their survivors on different missions. Upgrading their camp for additional gains and bonuses.

Crafting and upgrading the items that players can equip with their characters. Assign your survivor squads and send them on a mission or engage in a radio tower communication event, are just a few gameplay elements that this mode has to offer. Both gameplay elements are seamless for players, and become available with any character as soon as players are entering a camp safe area.

The Gallery


Company and Game logos

Awards and Recognition

Testimonials by our community

“..Hands down this is the best zombie game I’ve played..”

-Game Prodigy141.7 hours played

“..Your team is doing a wonderful job! Keep up the excellent progress..”

-Looper146 hours played

Team and Collaborators

  • David Shefet

    Creative Director

  • Misha Hanin

    Chief Technology Officer

  • Oleksii Mirgulskyi

    Lead Programmer

  • Rob Zacharias

    Chief Information Officer

  • Lena Shkolnik

    Creative Advisor

  • Grigory Aksyutin

    Graphic Designer

  • Alexander Shafat

    Audio Engineer

  • Neal Pinto

    Music Composer