Update 1.0.12.4

This update addresses the issues that were discovered during the internal testing and / or reported by the community. The new SkyWay site has been extended with additional sections.

Patch Notes:

Fixes:

Fixed: Enemies management system performance increase

Gameplay:

Adjusted: Melee combat no longer requires to be in melee ready state
Adjusted: SkyWay site loot spawn
Adjusted: SkyWay site enemy spawn
Added: New SkyWay Site sections
Added: New scene management system to increase performance

Melee combat system will no longer require players to be in a melee ready state to start attacking with a melee weapon. If the melee weapon is equipped and selected, left and right mouse buttons will start the attacks and put player into melee ready state automatically.

Thank you!

Update 1.0.11.11

This update addresses the issues that were discovered during the internal testing and / or reported by the community. The new SkyWay site is a part of this update. Several gameplay features and elements have been revised. Please see the patch notes below for additional details.

The new Site is here!


The new SkyWay site is now available for players to explore. This site is focused more on action gameplay style, and more gear is available to loot. Players will also have a chance of finding materials, resources and survivors while exploring.

Patch Notes:

Fixes:

Fixed: More than one construction mission can be started
Fixed: Animation being broken when switching weapons during reloading
Fixed: Aborting a scavenging missions sometimes results in mission hanging
Fixed: Aiming animation angle degree was off

Gameplay:

Adjusted: Losing all survivors will no longer end the game
Adjusted: SMGs visual effects revised
Adjusted: Melee (Right + Left) combo speed adjusted
Added: Weapon mods confirmation and replacement mechanism
Added: Spawn item rotation mechanism
Added: Infected model variations
Added: Locations now have information on resources in description
Added: New SkyWay Site

! IMPORTANT INFORMATION !

Losing in a raid or other cases where no survivors are left alive will no longer end the game, instead the camp will enter a state where it will be losing resources every phase. Players will be able to regroup with leader character and travel to either one of the sites in an attempt to find survivors and reestablish their camp.

Items dropped on the ground by players will be deleted after 2 minutes.

We would love to get feedback from players regarding the design and gameplay on the new site. Also please let us know if you are experiencing any of the mentioned issues after this update.

Thank you!

New Site is coming in the next update!

Hello everybody,

As you probably heard, we plan to release our next 1.0.11.x Update next week! That update will include several fixes and adjustments as all our weekly updates do, however we are also introducing a new site for players to explore in real time action gameplay. This announcement will provide you with a little preview to that site.

The new site will be called “SkyWay” and there is a little bit of story for that. As you probably guessed, this site will be featuring another part of the Woodsfield city. This site is a quarantined highway that is stretched across the city, and as the story suggests it was sealed off by the military during the outbreak, trapping people that were trying to escape the city between two military block posts.

Personally, I’m very excited about this new site as we are adding all sorts of new gameplay elements to it. Players will have to cover a lot of ground with many obstacles and infected in their way. The level design is entirely different from the Woodsfield Center site, and will have players climb the abandoned cars and containers to avoid the infected on the ground.

I would also recommend to stack up on ammo before deploying to this new site. The number of infected that players will have to encounter is nothing compared to Woodsfield. As you will be locked in tight spaces, infected will be coming from all directions, forcing players to use the environment to their advantage.

Right now the site is about 30% complete, and that means we will be adding more sections to the highway every week in our updates. Expanding and adjusting the site environment.

There is plenty of loot varying from materials and resources to weapons, mods and other gears. There will also be chances of finding survivors.

We hope to get a feedback from you once the update is live!

Thank you.

Update 1.0.7.10

This update addresses the issues that were discovered during the internal testing and / or reported by the community. It also addresses the issue where locations and scouting task become unavailable. Several new features are being implemented with this update and a few of the existing ones are being revised, please see the details below.

! IMPORTANT INFORMATION !

Because of the weapon modification mechanism has been internally revised, the existing weapon modifications will be reset.

*Known issue*
The writing on the new survivor indication banners becomes poorly visible during sunset, this will be fixed in the hotfix scheduled for tomorrow.

Patch Notes:

Fixes:

Fixed: Terrible Weather effect lingers
Fixed: Dropping modified weapon sometimes causes modifications to be lost
Fixed: The maximum Food resource is not loading properly
Fixed: Possible black screen hanging when entering Woodsfield

Gameplay:

Added: “Alive Inside” survivor banner indicators on windows and doorways
Added: Bullet impact sounds
Added: Random Resources Caches in Woodsfield now have sounds
Adjusted: Resources spawns in Woodsfield
Adjusted: Survivors spawns in Woodsfield
Adjusted: Flashlight effect has been revised

Details:
Players can now spot survivors by the banners that they hang out the windows and above doorways, those banners are easily spotted from the street. The industrial area in Woodsfield now has better chances to spawn construction resources (Wood and Metal).

Please let us know if you are experiencing any of the mentioned issues after this update.

Thank you!

Update 1.0.5.6

This update addresses the issues that were discovered during the internal testing and / or reported by the community. Key mapping functionality has been added to the in game main menu options, under input tab.

! IMPORTANT INFORMATION !

Because the key mapper has been added and players can now configure keys from the in game main menu options, the keys have been reverted to defaults! This is due to the backend functionality of the input being processed by the game engine, and once the keys are reconfigured from the new mapper interface, they will be saved.

Patch Notes:

Fixes:

Fixed: Focusing would not work sometimes after options screen in real time
Fixed: Pistol hip fire animations would not play at proper speeds
Fixed: Crude Spyglass would not produce
Fixed: Equipment kits would not produce

Gameplay:

Added: Key mapping option is now available in main menu options
Adjusted: Morning length is increased during the real time action gameplay
Added: System messages for items pickups and drops

Please let us know if you are experiencing any of the mentioned issues after this update.

Thank you!